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Ghosts Chance
Inf4m0us
971
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Posted - 2014.02.08 17:34:00 -
[1] - Quote
nothing in this game is more unbalanced then uplinks.
First my definition of unbalanced and overpowered in this case refers to something that is SO key to a win and SO powerful that anyone and everyone who can use them has to use them, and anyone who cant use it or wont use it should be benched.
in PC right now nothing compairs to uplinks
As an assault you should be carrying uplinks, no other equipment slot is useful enough to justify not carrying them
as a logi the only equipment that is justified is a scanner, the rest of your slots should be taken up entirely by uplinks.
as a scout your job is to bring uplinks or a scanner and hunt uplinks (not players)
as a heavy your job is to defend uplinks, and spawn in a different suit to place more uplinks when nessesary.
as a pilot your job is to place uplinks onto high ground and remove uplinks from high ground.
as a tanker your job is to railgun dropships to prevent them from putting uplinks on high ground and kill enamy railguns to prevent them from shooting down your dropships.
EVERYTHING else is secondary to uplinks and the entire metagame is devoted to them.
This is broken, this is OP. all your puny whining cabout marginal differences in weapon and suit effectivness cannot compaire to the OPness of uplinks.
that is all |
Ghosts Chance
Inf4m0us
972
|
Posted - 2014.02.08 17:45:00 -
[2] - Quote
Nocturnal Soul wrote:RE's keep people from hacking objectives
no they dont
Michael Arck wrote:The power of uplinks cannot be ignored.
"You gotta nanohive?"
"Nah, but I gotta uplink if you need to kill yourself and spawn in with replenished ammo"
this is PC you dont live long enough to run out of ammo, and yes charging in with a sidearm untill you die is alot more effective then not having more uplinks. |
Ghosts Chance
Inf4m0us
972
|
Posted - 2014.02.08 17:46:00 -
[3] - Quote
Ryme Intrinseca wrote: Surely objectives are even more OP? They're basically like an uplink but with unlimited capacity, totally immune to damage, and best of all, if you control most of them for the game and don't get cloned, you win!
you cannot obtain objectives without the uplinks :P and you cant keep them without uplinks. |
Ghosts Chance
Inf4m0us
974
|
Posted - 2014.02.08 17:57:00 -
[4] - Quote
TunRa wrote:You win the stupidest OP thing ever award. Congratulation!
you clearly dont understand how the big three (AE, FA, Nyain) win games. |
Ghosts Chance
Inf4m0us
977
|
Posted - 2014.02.08 18:21:00 -
[5] - Quote
Skihids wrote:Basically uplinks define the battlefront. If the fight is intense you die fast enough that a team who has to trickle in from far off spawn points gets picked off one by one. The force that stays cohesive wins.
That makes them essential, but not to the point everyone needs to carry them. An equipment focused Logi or two can place enough uplinks for the job. There's a definite point beyond which more uplinks yield little additional benefit.
they are more essential then you know, there is NO point in wich more uplinks yield less results.
due to their potency and importance they are target priority number one meaning about half of your uplinks you place during an assault push will nearly imediatly be destroyed so you already have half as many uplinks as you brang to the party.
the other uplinks have a low shelf life, and unless you can close the deal on the assault relativly fast another half of what remains will be destroyed in the second wave.
so essentially within a 45 second to 1 minuite period however many uplinks you brough are redused in number by about 75%
in addition to this you will not get more uplinks unless you die because running away to a supply depot is more time consuming then helpful.
THEN once you claim the objective you only have about 10-15% of your placed uplinks left over for the inevitable rapid counter attack, leaving you vulerable to the same tactic that was just used on you.
basically you bring as many uplinks as you can so that once you win the objective you have a sustainable amount of uplinks to survive a push or two from a coutner attack.
the typical uplink logi in your instance only carrys 6-8 uplinks, assuming you have 2 or 3 thats only 24-30
leaving you with only 2-5 uplinks for immediate defence, wich will crumble after the first or second wave leaving it so that once they sneak in a ninja hacker you can no longer spawn in on the objective to place new uplinks or counterhack the objective with your own ninja hacker.
assuming a full squad with uplinks you can nearly double the uplinks that survive leaving you with a sustainable amount of uplinks to carry you past the first and second waves when you can place new uplinks to reinforce the position. |
Ghosts Chance
Inf4m0us
984
|
Posted - 2014.02.08 23:21:00 -
[6] - Quote
im kinda amused that some people thought this was a joke... you guys really dont know how PC works do you? |
Ghosts Chance
Inf4m0us
993
|
Posted - 2014.02.09 11:38:00 -
[7] - Quote
Operative 1171 Aajli wrote:Slim Winning wrote:ALL FPS IS CENTERED AROUND CONTROLLING SPAWNS!
Its that simple. Whichever team has control of the spawning wins the game.
Uplinks stay! They offer the crucial tactical skill that is in this game. Its called strategics.
DUST 514 is losing enough skill based mechanics every patch as it is. Leave this one alone. You're immaturity of FPS disturbs me. Strategy? So FPS is for simple morons. Got it. Only the immature need apply. OP is too mature as I am for wanting more than that. CCP should not be so bargain basement but looks like that's where it's headed. OP stop feeding the thumb jockey console kiddies.
the problem is the current uplink situation is the opposite of skill.
spam and zerg tactics are the lowest form of organised gameplay and the least interesting.
uplinks in their current state dont need to be strategically placed, its pure numbers. the solution of course is limiting the total amount of uplinks that can be deployed, forcing people to use them smarter then running around an enemy objective dropping them in quickest spots possable and having that be the optimal action. |
Ghosts Chance
Inf4m0us
993
|
Posted - 2014.02.09 13:24:00 -
[8] - Quote
Psychic SideKick wrote:Ghosts Chance wrote:nothing in this game is more unbalanced then uplinks.
First my definition of unbalanced and overpowered in this case refers to something that is SO key to a win and SO powerful that anyone and everyone who can use them has to use them, and anyone who cant use it or wont use it should be benched.
in PC right now nothing compairs to uplinks
As an assault you should be carrying uplinks, no other equipment slot is useful enough to justify not carrying them
as a logi the only equipment that is justified is a scanner, the rest of your slots should be taken up entirely by uplinks.
as a scout your job is to bring uplinks or a scanner and hunt uplinks (not players)
as a heavy your job is to defend uplinks, and spawn in a different suit to place more uplinks when nessesary.
as a pilot your job is to place uplinks onto high ground and remove uplinks from high ground.
as a tanker your job is to railgun dropships to prevent them from putting uplinks on high ground and kill enamy railguns to prevent them from shooting down your dropships.
EVERYTHING else is secondary to uplinks and the entire metagame is devoted to them.
This is broken, this is OP. all your puny whining cabout marginal differences in weapon and suit effectivness cannot compaire to the OPness of uplinks.
that is all Qq qew qew pew qew qew pew pew qew
lol NO PEW PEW
spam uplinks and ninja hack... PEW PEW is secondary and only nessesary on those who are buisy trying to hack your point. your better off holding your fire and hunting the uplinks they just spammed while they move in to hack and only engageing when they are buisy on the point. |
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